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Introduction to Metaplay
A modern, fully-programmable platform for building and operating top-grossing live-service games with Unity and C#.
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A modern, fully-programmable platform for building and operating top-grossing live-service games with Unity and C#.
Metaplay is a fully-programmable platform for building, operating, and scaling server-authoritative live-service games. It combines:
Metaplay is designed for top-grossing mobile F2P development, and scales to hundreds of millions of players while letting your team move fast without compromising engineering quality.
Core components:
Build complex, cheat-proof games quickly with deterministic shared code, data-driven pipelines, and serious engineering tools.
Traditionally, multiplayer/server-authoritative games maintain separate client and server codebases, creating sync bugs and slowing iteration. Metaplay’s deterministic model lets you write game logic once in C# and run it on both client and server:
Live games need rapid iteration across complex economies and content:
Engineering quality-of-life is first-class:
dotnet run
— no Docker or database installs required.Not a black box — Metaplay ships with source for the C# game server, Unity SDK, and LiveOps dashboard:
Run your live game with tools built for entire game teams — not just engineers.
A purpose-built, source-available dashboard that scales with your game and team:
Ship faster with high-quality building blocks:
Focus on your game; we’ll run the backend:
Designed for resiliency and rapid triage:
Operate at massive scale without losing control of quality or productivity.
Proven to handle tens of millions of DAU and millions of CCU:
No top-grossing game is simple:
Make routine operations self-serve:
Protect your business and roadmap:
Bring your own code, features, and infrastructure. Metaplay won’t box you in.